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Posts Tagged ‘fixed size buffers’

Fixed Sized Buffers

In C# 1.x, when we declare an array, it is merely a reference (or pointer) that points to a sequence of elements. For example if we declare a structure like this:
    struct Test
    {
        char[] letters;
    }
It will only take 4 bytes in memory because what it contains is a reference (or pointer) which [...]

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